Gustavo Mazzotti is a Senior Unity Developer building gameplay that ships, across mobile, casino and XR.
Senior Unity Developer & Gameplay Programmer with 12+ years and 200+ published Android/iOS titles — from real-money slot games to VR/XR experiences and a Steam-published release.
About
Gustavo has spent 12+ years inside Unity's editor, contributing to 200+ published Android/iOS titles and Steam projects — from gameplay programming and multiplayer systems to live-ops support and performance optimization.
He works across mobile games, casino/slot (iGaming), and VR/XR products, with hands-on experience mentoring developers and collaborating in fully remote, international teams.
Currently open to senior/lead remote roles — Unity Developer, Gameplay Programmer, or XR/VR Developer positions with international teams. Available immediately.
Skills & stack
Selected work
Contributed to Nested Lands, a Unity3D/C# title published on Steam — built core gameplay features, resolved technical issues, and improved runtime performance in a fully remote, international team.
View on Steam →
Created VR experiences and real-time interactive applications in Unity3D for Flex Universe, plus branded casual games and custom interactive products for corporate clients — with a strong focus on usability, performance and cross-platform compatibility.
About Flex Universe →Developed slot and casino-style games (iGaming) using Unity3D and HTML5 — implemented game logic, UI flows, animations and live product features for commercial release under tight delivery deadlines.
Develop and maintain a high-volume portfolio of casual mobile games in Unity3D and C#, contributing to 200+ published Android/iOS releases — gameplay programming, live updates, and mentoring a team of 2 developers.
About Mabrook →Experience
Let's build something that ships.
Open to senior/lead remote roles in Unity development, gameplay programming and XR.
Immediate availability · Fully remote · Open to international opportunities